

#Flow.shownext framer js how to#
When we create this interaction, you will learn how to manage many animations that are happening one-by-one. This is a very useful interaction for actions that require loading or wait times for the user. If you would like, you can adjust the timing of the animation: item.animationOptions = Step 6 (optional): Adjust animation timing
#Flow.shownext framer js code#
You should be familiar with this code from the previous tutorial. The code will look like this: item.onMove -> When we drag the item to the left side of the screen, it should be removed.

=įinally, we have to create a trigger to start the interaction. I simply moved it outside the screen using the x-axis. Next, create the state for the list item when it’s removed. Now you can swipe left and right, and the item will always return to its original position. This is how the whole code looks: item.draggable = true Set up the constraints of the draggable area: Īnd finally set the size to the item size: size: item. First, make the list item draggable: item.draggable = true.

To keep it simple, we will create an interaction only for the first list item. As you can see in the image above, all of the list items have an “undo” button under them. You just have to keep the same structure of the layers. You can use your own design, if you wish. Swipe left or right, and an item will be cleared away. This is a typical interaction for removing, archiving, or saving items from a list. To make everything more natural, adjust the time and delay of all states: dot.animationOptions = After tapping the switch, we will change the state of all the layers: switch_1.onTap (event, layer) -> To make the prototype work, we have to add an event to the switch. Step 2: Create statesĭo you remember from the first article how to design states directly in Framer Studio? Design your states how you like, or use my settings: = You will need only two things: the switch itself, which contains at least two layers (background and dot), and some layers to animate after using the switch. Designers all over the world are creating these microinteractions in various products. In this tutorial, we will focus on interactions that add a finishing touch to the interface to guide understanding and spark delight in the user.

Often, these transitions will echo real-world analogs (such as the sliding of a switch control) or utilize common device interaction patterns (such as tap-to-expand). Smooth movement, state changes, and subtle transitions help a user understand how to use your interface by giving them feedback on certain actions. Why Should You Prototype Small Interactions? We will walk through how to create seven useful interactions for your prototypes. In this piece, we will focus on using Framer to create microinteractions and animated transitions. In the last article, we learned about the basics of using Framer in Design mode, as well as how to write some simple code to make our designs come to life. Welcome to the second installment of our Framer tutorial series.
